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Search Results (27 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2004-2596 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | N/A |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address. | ||||
| CVE-2004-2597 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | N/A |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to bypass IP-based access control rules via a userinfo string that already contains an "ip" key/value pair but is also long enough to cause a new key/value pair to be truncated, which interferes with the server's ability to find the client's IP address. | ||||
| CVE-2006-2875 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | N/A |
| Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion. | ||||
| CVE-2004-2594 | 1 Id Software | 1 Quake Ii Server Windows | 2025-04-03 | N/A |
| Absolute path traversal vulnerability in Quake II server before R1Q2 on Windows, as used in multiple products, allows remote attackers to read arbitrary files via a "\/" in a pathname argument, as demonstrated by "download \/server.cfg". | ||||
| CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2025-04-03 | N/A |
| Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | ||||
| CVE-2004-2593 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | N/A |
| Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer. | ||||
| CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | N/A |
| The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | ||||