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Search Results (27 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2006-2236 | 1 Id Software | 4 Quake 3 Arena, Quake 3 Engine, Return To Castle Wolfenstein and 1 more | 2026-04-16 | N/A |
| Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | ||||
| CVE-2006-3324 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer. | ||||
| CVE-2006-3325 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files. | ||||
| CVE-2006-3401 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. | ||||
| CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | ||||
| CVE-2004-2593 | 1 Id Software | 1 Quake Ii Server | 2026-04-16 | N/A |
| Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer. | ||||
| CVE-1999-1569 | 1 Id Software | 1 Quake | 2026-04-16 | N/A |
| Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or forced disconnection) via a flood of spoofed UDP connection packets, which exceeds the server's player limit. | ||||