Search Results (27 CVEs found)

CVE Vendors Products Updated CVSS v3.1
CVE-2007-5248 2 Id Software, Take2games 3 Doom 3, Quake 4, Prey 2025-04-09 N/A
Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server or (2) a PB_U packet to UCON. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.
CVE-2000-0303 1 Id Software 1 Quake 3 Arena 2025-04-03 N/A
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
CVE-2000-1080 2 Id Software, J. P. Grossman 2 Quake, Proquake 2025-04-03 N/A
Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet.
CVE-2004-2593 1 Id Software 1 Quake Ii Server 2025-04-03 N/A
Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer.
CVE-2004-2594 1 Id Software 1 Quake Ii Server Windows 2025-04-03 N/A
Absolute path traversal vulnerability in Quake II server before R1Q2 on Windows, as used in multiple products, allows remote attackers to read arbitrary files via a "\/" in a pathname argument, as demonstrated by "download \/server.cfg".
CVE-2001-1289 1 Id Software 1 Quake 3 Arena 2025-04-03 N/A
Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.
CVE-2004-2597 1 Id Software 1 Quake Ii Server 2025-04-03 N/A
Quake II server before R1Q2, as used in multiple products, allows remote attackers to bypass IP-based access control rules via a userinfo string that already contains an "ip" key/value pair but is also long enough to cause a new key/value pair to be truncated, which interferes with the server's ability to find the client's IP address.
CVE-2004-2599 1 Id Software 1 Quake Ii Server 2025-04-03 N/A
Multiple buffer overflows in Quake II server before R1Q2, as used in multiple products, allow local users to cause a denial of service (application crash) via the server console or rcon.
CVE-1999-1505 1 Id Software 1 Quakeworld 2025-04-03 N/A
Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet.
CVE-1999-1229 1 Id Software 1 Quake 2 Server 2025-04-03 N/A
Quake 2 server 3.13 on Linux does not properly check file permissions for the config.cfg configuration file, which allows local users to read arbitrary files via a symlink from config.cfg to the target file.
CVE-1999-1230 1 Id Software 1 Quake 2 2025-04-03 N/A
Quake 2 server allows remote attackers to cause a denial of service via a spoofed UDP packet with a source address of 127.0.0.1, which causes the server to attempt to connect to itself.
CVE-1999-1502 1 Id Software 1 Quake 2025-04-03 N/A
Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands via long (1) precache paths, (2) server name, (3) server address, or (4) argument to the map console command.
CVE-2006-3324 1 Id Software 1 Quake 3 Engine 2025-04-03 N/A
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.
CVE-2006-2082 1 Id Software 1 Quake 3 Engine 2025-04-03 N/A
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request.
CVE-2006-2236 1 Id Software 4 Quake 3 Arena, Quake 3 Engine, Return To Castle Wolfenstein and 1 more 2025-04-03 N/A
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
CVE-2004-2595 1 Id Software 1 Quake Ii Server Linux 2025-04-03 N/A
Absolute path traversal vulnerability in Quake II server before R1Q2 on Linux, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a download command with a full pathname for a directory in the argument, which causes the server to crash when it cannot read data.
CVE-2004-2596 1 Id Software 1 Quake Ii Server 2025-04-03 N/A
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address.
CVE-2006-3325 1 Id Software 1 Quake 3 Engine 2025-04-03 N/A
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.
CVE-2006-3401 1 Id Software 1 Quake 3 Engine 2025-04-03 N/A
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
CVE-2005-0430 1 Id Software 1 Quake 3 Engine 2025-04-03 N/A
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.