Search Results (27 CVEs found)

CVE Vendors Products Updated CVSS v3.1
CVE-2007-5248 2 Id Software, Take2games 3 Doom 3, Quake 4, Prey 2026-04-23 N/A
Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server or (2) a PB_U packet to UCON. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.
CVE-2006-3324 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.
CVE-2004-2599 1 Id Software 1 Quake Ii Server 2026-04-16 N/A
Multiple buffer overflows in Quake II server before R1Q2, as used in multiple products, allow local users to cause a denial of service (application crash) via the server console or rcon.
CVE-2006-2082 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request.
CVE-2004-2592 1 Id Software 1 Quake Ii Server 2026-04-16 N/A
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a modified client that asks the server to send data stored at a negative array offset, which is not handled when processing Configstrings and Baselines.
CVE-2004-2598 1 Id Software 1 Quake Ii Server 2026-04-16 N/A
Quake II server before R1Q2, as used in multiple products, allows remote attackers to corrupt the server's client state data structure by exiting a session without a valid disconnect command, then reconnecting, which prevents a mod from being notified of changes in the client state. NOTE: the impact of this issue will vary depending on which mod is being used.
CVE-1999-1569 1 Id Software 1 Quake 2026-04-16 N/A
Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or forced disconnection) via a flood of spoofed UDP connection packets, which exceeds the server's player limit.
CVE-2005-0983 4 Activision, Id Software, Lucasarts and 1 more 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more 2026-04-16 N/A
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
CVE-1999-1229 1 Id Software 1 Quake 2 Server 2026-04-16 N/A
Quake 2 server 3.13 on Linux does not properly check file permissions for the config.cfg configuration file, which allows local users to read arbitrary files via a symlink from config.cfg to the target file.
CVE-1999-1502 1 Id Software 1 Quake 2026-04-16 N/A
Buffer overflows in Quake 1.9 client allows remote malicious servers to execute arbitrary commands via long (1) precache paths, (2) server name, (3) server address, or (4) argument to the map console command.
CVE-1999-1505 1 Id Software 1 Quakeworld 2026-04-16 N/A
Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet.
CVE-2000-0303 1 Id Software 1 Quake 3 Arena 2026-04-16 N/A
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
CVE-2006-3401 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
CVE-2004-2593 1 Id Software 1 Quake Ii Server 2026-04-16 N/A
Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer.
CVE-2006-3325 1 Id Software 1 Quake 3 Engine 2026-04-16 N/A
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.
CVE-1999-1230 1 Id Software 1 Quake 2 2026-04-16 N/A
Quake 2 server allows remote attackers to cause a denial of service via a spoofed UDP packet with a source address of 127.0.0.1, which causes the server to attempt to connect to itself.
CVE-2006-3400 2 Id Software, Raven Software 2 Quake 3 Engine, Soldier Of Fortune 2 2026-04-16 N/A
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.
CVE-2000-1080 2 Id Software, J. P. Grossman 2 Quake, Proquake 2026-04-16 N/A
Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet.
CVE-2001-1289 1 Id Software 1 Quake 3 Arena 2026-04-16 N/A
Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.
CVE-2006-2236 1 Id Software 4 Quake 3 Arena, Quake 3 Engine, Return To Castle Wolfenstein and 1 more 2026-04-16 N/A
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.